How Now?

It’s Easter! According to plan the ABC will soon bump out the game and the snot video to make way for others, and rightly so. The Australian Screen and Sound Archive will then archive it all, as well as sevcom.com – which I find I little disturbing as it makes the same sound as a coffin lid being nailed shut. From the inside.

I don’t know how that will work, it’s not like archive.org which does a small snapshot – they will acquire the whole thing, as it stands, and are unlikely to revisit it. This might be for the best as it forces an end point. I do like to improve and tinker :-(

2-Wilfred-clavilux

Then Paul Greedy and myself are working on a new model of Clavilux. This device belongs to Thomas Wilfred, and full credit to him. There is however scope to build some new bits into it – we intend to keep everything that is better analogue and revise everything that is best done by computer. I am very aware that Wilfred was a Theosophist and the machine will follow the visual music as set out by his religious beliefs. The device will be on display as part of ISEA.

I’m personally amused the initial brief was for the ‘old artist’ (me) to guide the ‘young artist’ (Paul) in ye olde art techniques. As it is, Paul is much better at analogue design and I am more interested in the software. To the extent that I’m building a software version as well (or at least trying). It also (thank the gods) aligns with my much neglected doctorate.

Coming up soon an exhibition of music paintings – I have made a Ralph Balson as music, and a video to go with it. Can’t show you that until the show is run. If you are in Penrith then:

Noise_invitation

Visual artists love the word NOISE for some reason. I guess they fear the fighting that goes with MUSIC.

Maybe after these are done I can get a bit of a break. The day job is howling for attention.

But actually, well, I’ve been thinking about HH. You see, I’m not disappointed but I have to admit that the alternative worlds presented by that game were a bit too geometrical. A game built in 3D software has rigidity, it stands up and makes sense. You can render absurdity, but (at least I) can’t quite manage that in real time modelling. When trying to get HH made one theory was to use panoramic photography, and I think that is still the best way to create a more exotic realm, with music.

The music is attached to the photographs and so it’s not mobile or interactive unless I find a way to combine photography and 3D. That is the current research screwing around which I will henceforth call H3. Yep, another game. In the meantime an update on HH is underway.

Reclusive and Colourful

Part 1: Colour.

Having complained about the lack of colour sense in most synthetic video I’m doing the required reading. Colour is a rabbit hole, deep and treacherous. I know Johannes Itten, grew up with his Art of Colour in my parents house like the family bible.

He has blue, yellow and red sitting there looking as if they mean business. I don’t know how Itten could run this fallacy so long when yellow’ and ‘blue’ don’t actually make ‘green’. Not using pigments and not in any printing process I’ve used, where yellow, cyan and black are required (and a spot colour more likely). I haven’t yet found where the idea started. I’m halfway through Gage’s Colour And Meaning and he’s not yet decided. He has however dug into an issue that concerns me by blaming Newton solidly for wrapping the rainbow into a circle simply because it recapitulated the octave. And there it is in Itten’s colour wheel, neatly broken into 12 ‘notes’. Newton is looking the cause of centuries of bullshit by that one conceit.

Gage is thankfully free of most philosophical musings although he does jump back and forwards in time to make a point. He turns out to be have been a visitor at my work, but died this year. (Worse still, there was a showing of Ralph Balson’s paintings at my work in the first year I was there and because I am a dumbfuck musician I didn’t know who it was about).

Working at an art college is damn fine for big glossy books about colour theory. But the best book so far turns out to be a very simple and practical one by Hilary Page. She takes you from diagrams of the retinal cells to mixing watercolours in an economy of pages and touches on everything you need to know about the psychology of colour and how to tweak it. This is the text I would force any video artist to read before they start wobbling their rectangles.

Actually it makes me think about interfaces that can get away from Red, Green and Blue faders. Something like Kuler should be the front panel.

Part 2: Reclusive.

A … funny? sobering event – distant family in the USA needed to contact us urgently. Apparently that was difficult and annoying because I’m visible but not easily contactable. By current norms I’m not ‘social’ enough. A recluse.

Vimeo and YouTube and GMail and Windows Live and Linked In (which ended up being the venue) 7 email addresses and a whole host of specialist sites isn’t enough. Being ‘social’ is as programmatic as the days of presenting your visiting card in the drawing room. In lieu of FaceBook I have invites showing up at Linked In that are obviously not about locating next year’s employment damnit.

Look, you spend 20 years with some kind of net address (OK so some of that was fidonet but it still counts) and then you’re not social enough. Screw it. DO I HAVE TO BE ON FACEBOOK?? ADVICE? (If you are one of my creepy stalkers don’t answer that thanks).

Saloon and Sales

This is interesting: http://www.salon.com/2012/06/20/steal_this_album_what_happens_if_no_one_pays_for_music/singleton/

Mostly because it’s being debated with a little more intelligence than the usual ‘all musicians are lazy and rich therefore FYGM’. Salon is a funny website. Sometimes you feel so damn relieved to be reading above the usual YouTube moron level. But sometimes the USA Progressive rhetoric is clumsy and shallow. I love the old socialist banter that went with the 70′s post punk bands, but I’m well aware that it didn’t get far past the first record contract. It seems that many of the Salon writers have yet to see it in practice and still have high abstract hopes. Bless them for wanting good for all, that’s a rare thing.

Back to paid music: Curiously the switch from CD to DRM-free download has gone well for me. Sevcom shop has almost reached the point where BandCamp will take a lesser cut, and this on material that has been out and about for years. But the audience are generally sticking with what they know.

It’s good to have statistics, actually it’s disillusioning – both negative and positive meanings of that combined. Biggest seller is City Slab Horror. Biggest download is Return To Barbara Island, although it had already done over 1,000 downloads from MediaFire in the old store. Free stuff will always win. But it emboldens me to make a another new thing and give it away. I have about 9000 free downloads banked up.

In the last two months looks like I’ve had a lot of new customers show up. Again, City Slab Horror, Bigot … one thing is that not everyone buys the entire Adenoids set. True, most of the tracks are in the first package. I just thought they’d be completists.

Now, where do they come from? About half direct dial BandCamp, which shows the virtue of this site. A fifth went to sevcom.com first; would be better if I was more active there. A tenth came from FaceBook; I have no presence there. ALMOST NO SALES COME FROM YOUTUBE. Having people post my music on YouTube does not assist me in any statistically valid way. So fuck that argument. Let’s have the image…

Love it.

BandCamp allows me to download everyone’s email addresses as a spreadsheet. If I was a good marketer I’d use that to push info at people, but I think I am a better friend to people by not doing that kind of thing. At some point I’ll just send them all a present.

What about iTunes? Well I don’t get too deep into those statistics but it’s basically about a thousand bucks of Dead Eyes Opened every time I get a payment. Yay… zzzzzzzzzz. iTunes is like when you buy a greasy kebab on the way home from the pub… being Dead Eyes.

This week I have to pop down to the Australian Broadcasting Corp. to talk hosting of [H.H]. I don’t think they’ll notice the hit but sensible men want to check bandwidth. I guess if you had a couple of hundred people bashing away at it on opening night and they all tried the same tape recorder it could be nasty, but shit, it’s the ABC.

Not much development on Cavalcade so far. Looks like we don’t have the Mandala systems we thought we did. Anyone got an old Amiga Live card lying around?

For Capra, I’m trying to 3D render a night time city flyover. All those little bright windows are causing the worst Moire pattern, wasted days on that.

As for Opmitter, don’t ask. I just switched over from Jitter to Derivative TouchDesigner. The desperate move of a drowning man!

{opmitter}– lost battle / winning the war?

This week I started to wind back the doctorate. People tell me there is no shame in going part time, in fact the research office were very supportive about not trying to work 70+ hours a week. December 2011 was utterly miserable (it included Death, Taxes and a healthy helping of Walls) and I can’t face that level of insanity again. Brutalist U willing, I am back to 16 hours a week on top of my day job.

When visiting the FASS research office I spied two familiar cases sitting on the shelf: my “album of albums”. I think the FASSRO were quite happy to get their shelf space back and I was happy to see that one of the cases was still intact! Nice to have it back again after these years.

Anyway, I’m at a point where shit gets real, So far I’ve talked about still images and that’s not enough. A video work is a moving image and you can’t assign it a single point on a graph. It would rather be a kind of tube extended through the five dimensions. I’ve decided to call that a Twistie, because I can. In my review one of the panel noted that I hadn’t really described how a sequence of abstract scenes would form the equivalent of a story arc. At the time I said that the system couldn’t decide on the relationship between sample points – it takes a human operator to discern a Twistie and drive the replay through it. I still think that’s correct.

However the Twisties don’t have hard edges. When there’s two videos near to the sample point, each is represented proportionally in the result, just as when you tune a radio you can hear two adjacent stations. If you were to lay two videos near each other they can and will overlap and intersect. Very pretty but not quite a ‘retrieval’ as advertised on the tin. That needs to be made clear.

Another big problem presents as I have been asked to create material for demonstrating the device. It needs to be abstract and be able to be performed according to OCEAN. So I need Anxious and Neurotic and so on expressed as videography – which I started to make by using the same colour and form decisions as have been made since the beginning of motion pictures. But my argument has been that these weren’t reliable measures. Am I just disproving myself and maybe elements like hue and brightness really do hold the key? If you are willing to self critique then it can be depressing to spend weeks finding fault in your argument instead of the pleasure of moving along a learning path. I suspected that I’d got myself in a tangle but instinct told me that part of it was sheer bloody tiredness and that the blockage would pass.

Since I started to write this entry something wonderful happened.

I had to give a lecture about game sound, in which I always include a quick rundown of FMOD. In a demo of the new FMOD Studio the demonstrator sets up a whole array of sound cues that are connected to game states – then he creates a ‘fear’ controller. He raises a slider on the MIDI controller and says quite calmly ‘so we can create automation based on fear and…’ my mind did an atomic explosion. YOU WONDERFUL BASTARD YOU JUST SHOWED ME A PARADIGM. I am not going nowhere, there is a light visible ahead of me…

How long has this been sitting in front of me? I’m a fucking idiot. The intention of FMOD is to parallel a branching visual narrative. Because a game is a state machine, the multi-track in FMOD doesn’t represent a single fixed time line. Rather it uses the x axis to hold individual durations that overlap depending on the values called up by the game engine. For example, given the intensity of a battle sequence, mix the sounds in a given way at a given point along x.

First garbled thoughts: untie this from a story arc and limit the controllers to the OCEAN psychological grid that I’m proposing. Replace the sound flows with video clips. The operator places the clips on the multi-track, having previously assigned weights to key frames within them. Automation lines are splines that flow through the control points we’ve identified = maths is relatively easy. Now as we change the OCEAN levels, the clips are replayed in an appropriate mix at states along the multi-track.

Even if that reads clear as mud, it’s something achievable, something that is a relative of a procedure that is already ‘standard practice’ and yet an incremental advance. As I am trying to facilitate an art form that’s the exact place to be. I feel like Baird and his hat box.

At the heart of Visual Music is…

Thanks to people for the sympathy for the olds. But they passed on a month or so ago (obits take time to write) and I think they were unhappy waiting for the inevitable. So, better to have moved on. Unfortunately the “Rosabelle believe” signal that was to be sent back has failed to appear, possibly as they are otherwise engaged.

I am now at the end of stage one of the doctorate, and trying to cram paper writing inbetween the job and the other job and preparing for the next shows. I have to admit I’m a bit behind, not too badly considering I’m doing three careers at once. But today I had to admit I didn’t see what was coming. I knew there was something pretty slippery inside the entire notion of visual music, but lord help me I didn’t expect

Annie Besant. You can Google it if you like, won’t take long.

It’s like a onion. You start peeling away, finding little bearded men and their light organs, futurist films and all the usual early 20th century modernist rigmarole. You note that Kandinsky mentions Theosophy. So does Shoenberg. Mondrian. Thomas Wilfred, creator of the Clavilux turns out have started work in a Theosophical think tank. You try find the connections – here is Goethe and his ideas on light – there is white and black that add up to blue or yellow, depending on which way you tilt the prism. How does this idea get to Kandinsky? Well it’s Goethe after all but, now you find frickken Rudolf  Steiner as the middle man, peddling mystical interpretations of Goethe’s higher levels. We haven’t even gone near the lunatic fringe and we’re already deeply embedded in yogis and astral claptrap.

Which is rather bewildering.

Because what I thought I was doing was using a psychological tool to categorise video, simply as a means to performance. No great claims to universal truth here – simply the need for something that puts on a good show. Disclaimers apply. No attempt to make aesthetics into a metric any more than 24 frames a second is the UrSprache.

But it is quite possible that what I am doing is part of an occult history which I think anyone would agree IS COMPLETELY ROCK N ROLL. In the early 20th century they believed in colours. Now here I am, believing in psychometrics. Paging Mr. Foucault, white courtesy telephone. Following my own ‘World’s Fair’ rule (50 percent scholar 50 percent drunken maniac) I really should take this thing and run it as far as I can get away with it.

I wouldn’t have to change a thing. All I do is change the way I speak about it. Chuck a bit of Jung in there. Oops.

Actually Jung is the best guide here. He’d pop out of the coffin and say “look, you’re at the right age for the big one. The big kapow. This is the moment in life where you put together everything you have so far learned, push the red button on the blender and come out with a nervous breakdown and a theory of everything that will leave them guessing for years to come. You’re already a closet Freudian, come over the dark side.”

He’d then pull out a bunch of photographs that I recently scanned that my old man took on a lake near Zurich. That lake. Synchronicity.

I think what I’ll do is hold it on the right side of sanity until I get the floppy hat. Then go apeshit. Over the last few years the siren call to occultism has been growing, and there are few pleasures left to the older man. I will drown in cymatics and entrainment, colours and thought broadcasts, ghosts and video synthesisers. There will be FUN.

No, not THAT far.

(Actually having read back over this entire post I think I might need some sleep.)

No one gives a damn about your PhD

First of all two notes.

THIS COMING WEEKEND WE PLAY AT THE JOAN SUTHERLAND PERFORMING ARTS CENTRE AND THEN NOT AGAIN! SO BRING YOUR TROUSERS!

Also

Thanks to Image Line for sending me a review copy of Groove Machine. I will write about it next time! All bribes always welcome!

Leaders in science fiction books are either engineers or scientists. The engineers are the ones that can’t get the engines to fire and the scientists are the ones that figure out that the alien mind bug has taken over the ship’s doctor. That’s ‘people doctor’ not ‘scientist doctor’. I thought people doctors were the real doctors but it turns out the scientist doctors are. Worthy as engineers are, you’d want to be the scientist doctor as they were the smart ones that won the day.

All my family are/were people doctors, the scientist doctors were quite exotic and I’d never be so clever. Then I went to university and met a few that mainly tortured rats. I was tutored by a guy that authored a paper ‘Primary Vocalisation of Pain in The Adult Rat’. You had to know just how pain they were in when they screamed, so you could write it down. Got my first degree, a Bachelor of Science. Put it in the filing cabinet, went and did music. Became an engineer.

Engineering, or production, or mule work, whatever you want to call it seemed to make more sense. You operate on a lot of assumptions and rote, every now and then convey some craftsmanship by grabbing a tool and showing just how you did it. I did music until it fell out of favour, then print layout until that turned into advertising and we got a weapons dealer as a client. Worked on a film. What now?

I returned to university, taught some music and thought that was A Good Thing. When I started I was not supposed to touch the equipment, leaving that to ‘support staff’. Drove me nuts and I finally grabbed a knob and twiddled it, which sped everything up immensely. My betters advised me that if I wanted to keep teaching I would have to become a scientist doctor. Me?

By that stage I’d noticed a few things:

  • People who spend four years on a PhD may as well have been unemployed that whole time for the effect on their job prospects.
  • Other people look down at a PhD as some self indulgent whimsy, and given some of the topics people choose, maybe they’re right. The only people who give a damn are other people with PhDs.
  • Seems to be a sure sign that the guy is selling bogus cures or pyramid schemes.
  • Research seems to be one of (a) doing the shit work for your supervisor or (b) confirming the biases of the institution that was prepared to take you on the government coin.
  • When you talk about your research everyone runs away.
  • No one I knew had managed to get on a spaceship, let alone mind bug.

But this was what was required and so damn it, I’d approach the problem like a good engineer. I chose a DCA. There is a paper to write, software to create, an examination to pass. But sometimes it’s hard. The other people seem to have this arcane knowledge, a secret language. They sound very clever and they are very clever mostly about the topics that fit nicely into the kind of things that scientist doctors know about. I am really impressed by the other students, who I think have been the best at their school, then the best at their undergraduate subjects, and now are crossfaded into a doctorate as the step before being a lecturer in Being Critical of Everything.

When I speak it is as if I am trying to pick up toothpicks wearing oven mitts. I try to explain about video retrieval and search mechanisms and video art and the need for music to be involved in the whole process and feel a lot like a sea lion that has managed to balance a ball on my nose but forgotten to blow the comedy horn. I just don’t know why I am included in the same ‘research strength’ where people analyse neoliberal economic policy. Maybe there was a sudden vacancy due to a student going insane.

But then I felt just as stupid when I first went back to university and still won a medal, so miracles may be possible.

I really don’t know if this award has the meaning it once did, and if it’s not that any more maybe we could go about all this a different way. The DCA is a good step as it’s a specifically geared for people that have been doing their art for a while now and just want to convert that into a recognised award. Maybe that’s why the professors don’t seem to take my wild ideas too seriously.

Anyway my supervisor basically confirmed what I already knew: the retrieval software has to get out of the playpen and start producing some damn results. So far it can search a database and pull up some video footage. Woo bloody hoo. Now it needs to animate the connections between the snippets and THAT is going to take more than my tiny grasp of SQL.

Doctorate Update <— poem

Time for a updocdate!

So at the end of year one I had a structure that went like this:

An Artist encodes their personality into the character of the artwork through a process of mimesis. The artwork can then be decoded by a receiver by use of a shared code, which is art culture. What is Art? It is a codec. It is a basis shared between the two people involved in the exchange. A chair is a chair. But a chair made with the intention of being an artwork requires the viewer to draw upon their expectations of what an artwork means. I’m not going very far outside basics here.

If accepted, we could measure the character of the artwork as a representation of the artist’s personality. As a representation, it does not break the rule that only a person can have a personality. So we say the ‘music is sad’, the ‘sky is angry’, knowing that representational language is at work. The measurement is not of the artist’s personality but that which they ‘put’ into the work. Woolly words, need more thought.

There are 5 factors which have been shown over an extended period of time to be useful in describing personality. We can use these to retrieve an artwork that has the matching representation. Performance!

So many problems.

Here’s a critique: in the study of moving image a current discussion is about caricature. This is variously defined but involves a payload: the caricature (carry cart) carries a message, often political. It involves exaggeration of the distinctive features of the subject. The exaggeration can be described as subtracting the difference of the subject to an ideal, then multiplying the difference by a factor. So if somebody has a nose larger than average, portray them with an ever larger nose. Or remove everything but the nose.

In media the politics is usually less important than determining which individual differences are required to convey the person.

plus

equals

In fact you probably recognised the character only when the exaggerated features were presented. The moustache, eyebrows and cigar are more effective than the original person. In animation the skill is in finding just those facets needed and no more. (There is a discussion here about peak stimulus that I won’t get into.)

Ok so then is this a caricature?

I am really not sure; I think not.

Here’s another problem. I am dealing with motion graphics. So far my discussion has been around images, which is definitely the right place to start but we can’t stay there forever. Caricature certainly includes motion. My performance instrument not only shows moving images but moves between them. So it is animation, which is creating a representation of life (anima, animal). That aligns with my argument which is a great relief. But it demands the whole work be considered as the sum of motions (motivations) of a personality. If the segments wiggle, my performance is of a wiggling entity.

Suffice to say I haven’t got an answer just yet. But I think my intuition at the very beginning was correct – the personality of the composer is involved. A VJ selects clips and performs them – it’s her personality that animates the work. I may not have to code this any more than a piano has to write its own melodies.

Worse. The procession of images requires that I account for montage. The Kuleshov Effect:

The preceding image has a defining effect on the next, and so no segment can be viewed in isolation. Show a depressed segment, followed by a neutral segment; the neutral segment takes on the depressed hue. So then, is my machine misrepresenting the emotional contour? Again, no. Paint doesn’t have to change colour to conform to the furniture – it’s the designer that makes the compensation in their viewing…

… BUT …

the device must allow that the clips be seen in context, so that the operator can make that call.

In fact my sin is to be confused between the personality of the elements and that of the operator. If I am confused I had better make sure the examiner isn’t!

Mime artist

Deeper into the rabbit hole this week trying to build a connection between Personality (of the artist) and Character (of the artwork). I’ve already discussed some of the points that have to be explained (while acknowledging the explanation is not yet there.) The last question was – by what means is a personality encoded in the work? How do I store my personality in an object?

The ancient Greeks had concepts that still work here. There is a real thing, and then there is the mimema, the thing that represents that real thing. The comparison is given of pressing a seal into hot wax, the wax holds the shape of the seal but none of the matter. The process is called mimesis, from which we have mimetic, mimic and mime. The pressure makes a copy which is a form, of no use unless it calls up a logical association in the recipient. The encoding only works because the sender and the receiver share the same decoding pad. So for example, I paint a picture of a house, you see this and the concept of a house is recalled. If you had only seen igloos, the communication breaks down. At this level the process seems convenient – but no particular art is involved, any picture of a house will do. So why go beyond pictograms?

A comparison with dreams can be made. Natural things can be aisthetic, that is provide material for the senses (in comparison to logic for the intellect). But mimemata are made, they require techne, which is a word that means both art and skill and of course provides technology. Mimemata are dreams that are made by people who are skilled.

This concept fits into Plato’s universal view. The artwork is simply a reminder of a thing that is itself an imperfect copy of the ideal – he talks of an ideal bed, the bed made by a carpenter and a painting of a bed, and sees each as less useful in turn. However, we can try represent the ideal directly – I can paint an image of a dog that is not a reproduction of an existing dog, I can perhaps create a work that portrays the ideal of ‘a dog’.

The Neo-Platonists put it like this: The One (the perfect origin of everything) creates a product which is necessarily inferior. This aspires to be rejoined with The One and so difference is created (less perfect things are multiple). This Ideal produces its own product that is again inferior, The Soul. Art is useful and good in that it seeks to transcend the imperfections of matter. The idea in the artist’s mind is always superior to the form of the work, and making art is an expression of the desire to be elevated above the material world.

In the Christian ages The One became God and the artist sought to elevate themselves by revealing the order and discipline that underlays all of His creation. You can see why a fight broke out over Icons – to the west they were mnemonics of the hidden structure of reality, to the east they were insults to something that describes but cannot be described. Both are true if you think this way. I don’t really want to, but it might help to try it for a moment.

So let’s. Rather than use ‘transcription’, which is an unskilled mechanical process, the character of the artwork could be described as a mimema of personality. I’m then able to build upon the discussion that has surrounded aisthesis for several thousand years – whether that’s a good thing I don’t yet know. Instinctually I think it will be helpful in building a concept that’s sufficient for the work at hand…

Sketch it out: there exists shared data which exists ‘above’ the artist and the viewer. For Plato this is an ideal world in which the default templates of everything is stored, perhaps for me it’s the complexes of the mental apparatus  in both persons. The data is not stored in the object, it is referenced by the object. So (big jump here) is the quality of the artwork no more important than the font in which a library call number is written? No… The ‘font’ is part of the means by which we retrieve the data – an artwork is more ‘beautiful’ when more accurate to the shared mental complex.

Very wobbly … but I think I can move Personality out of the object, place it in a ‘shared space’ between the people (a culture?) – idealise it with my chosen metric – and describe Character as a kind of index, the accuracy of which can be tested by how well it retrieves the personality metric – while at the same time relating this to terminology of aesthetics so far as I understand them.

That’ll do for today!

Can an Artwork have (a) Personality?

(taken from my Sensible Blog)

Can an artwork have (a) personality? Such a simple question offers such terrible hidden dangers.

There are at least three. Firstly, the definition of ‘artwork’ is very difficult, based upon the definition of art, perhaps fine art. Slightly less problematic is ‘personality’. Attached to that is a third danger; the distinction ‘have personality’ as against ‘have a personality’.

It is fair to warn that some of this has never been satisfactorily solved, and is unlikely to be solved here, above operational definitions. Let’s start as simply as possible and introduce complexity when it cannot be avoided.

The literal answer is no, artwork cannot have a personality. For the Oxford English Dictionary defines personality as the ‘quality, character, or fact of being a person as distinct from a thing’. Whatever an artwork is, it is a thing. The history of the term makes it clear that a person is a conscious, thinking being.

However ‘have personality’ is different to ‘have a personality’. A thing cannot have a personality – there is no faculty for it. But it could be that when we define artwork we can see a place where the personality of the maker or viewer could be stored and recalled. It’s a similar point to this: where is the music on a CD? Until the bits are converted into sound via a laser and heard there is only the potential to reproduce music. The artist encodes music as bits. The listener plays the record, hears music. In between we have an artwork. My argument will be that this is true of all artworks and I will need to make the case that all are transcriptions of some kind.

We first need to examine figurative meaning. When I describe a storm as angry or a garden as charming, my listener should know that I do not literally mean the clouds are filled with a human emotion, or that the garden is attempting be alluring. Figurative language is effective shorthand for one person to communicate an idea to another, based upon our common ability to personalize things and ascribe motivations to objects. The idea is not shared systematically but rather as an impression that could be measured differently by each person.

Yet figurative language is used very often and evidently works quite well. Particularly in describing artworks; it is acceptable to talk of a ‘sad film with a happy ending’ without having to systematically go through the script, the acting, cinematography and so on, linking each to the person involved. You may even read that a film ‘could not make up its mind’ or ‘lacked identity’ and not assume that the celluloid was sentient.

Studies by Piaget have found that children in a ‘pre-operational stage’ will ascribe personality to objects up the age where they can be taught otherwise. Even then there remains a temptation to blame something for being in the wrong place or maliciously rolling under furniture. Socks are particularly good at this.

In some cultures the personality of objects has been maintained as natural spirits that animate all things. For example astrology personifies the stars and planets, which are supposed to influence human behavior. We still describe people as ‘jovial’ or ‘mercurial’ and say that mental illness is ‘lunacy’. Many faiths involve a Creator whose handiwork is evidenced in the universe. In this case there is personality expressed in all things as a coherent whole. (The transcription is problematic – bad things are evidence of ‘mysterious ways’).

The attack on animism in western philosophy begins with Thales deterministically predicting an eclipse in 585BC. Even so he found the best explanation for magnetism was that it was directed by a soul. While over time the scientific view has gained the upper hand the mysteries of quantum physics have had a similar effect on Deepak Chopra, Fritjof Capra et al.

Figurative meaning is at the heart of all art, which communicates efficiently via impressions and shared psychology. This is a crux of my argument, that psychology is necessary to understanding the presentation of artworks.

There are many conflicting opinions on the definition of art. Fortunately we don’t have to determine a definition for all art, only that an artwork is something capable of holding the personality of the artist and interacting with that of the viewer.

Rather redundantly, OED defines art as, “Skill; its display and application.” The Cambridge does better with, “the making of objects, images, music, etc. that are beautiful or that express feelings”, although surely they allow both. The phrase ‘express feelings’ is the point that needs to be expanded. Both definitions are limited in that they only deal with the act of creation without mentioning the need for perception. Most sophisticated theories of art require some transaction between artist and audience.

Marcel Duchamp sums it up nicely;

All in all, the creative act is not performed by the artist alone; the spectator brings the work in contact with the external world by deciphering and interpreting its inner qualification and thus adds his contribution to the creative act. This becomes even more obvious when posterity gives a final verdict and sometimes rehabilitates forgotten artists.

http://www.iaaa.nl/cursusAA&AI/duchamp.html

Duchamp is quite certain that the creator is a medium and does not possess the meaning that the work will take on once seen. The meaning comes from ‘the labyrinth beyond time and space’, which I would more humbly interpret as the depths of personal psychology.

Wollheim examines numerous definitions of art and finds fault with most. He holds two criteria as sufficient when no artistic tradition exists; ‘natural expression’ by the artist, ‘a secretion of an inner state’ met by ‘correspondence’ in the viewer, how it ‘seems to reiterate something in us’ (p47). Where there is a tradition, when we act according to that context we are creating art.

Richard Wollheim, Art and its objects, p.1, 2nd edn, 1980, Cambridge University Press, ISBN 0521297060

For my purposes the ‘inner state’ and ‘something in us’ he describes I would take as psychological formations or complexes. From what I understand of Wollheim as a pshychoanalytical writer I don’t think he would have disagreed. When we act in the context of existing work I would describe that as part of the transcription process, the use of symbols shared in a culture is involved in the encoding.

I think Duchamp is more succinct. “… the artist may shout from all the rooftops that he is a genius: he will have to wait for the verdict of the spectator in order that his declarations take a social value and that, finally, posterity includes him in the primers of Artist History.”

At a simple level the artwork must hold personality because it is formed by someone, and seen by another. Whether the artwork is made or identified or appropriated a mind has been involved in forming it. Attempts to remove personality from the work, for example John Cage’s use of chance, only leads to that being made part of the work. And until the work is communicated it is like the bits of a CD – potential.

What form does the transcribed personality take in artwork? That brings the concept of a personality codec, and that’s a whole new essay.