There’s a white board on my wall on which multiple projects are set out. A few are finishing up – the 200 Aversion2 rat boxes are sent out, with a few still in doubt and replacements in progress. Some are items already promised – the last of the Barbara Island albums Barbara rUFO is here under the heading of LEGACY, along with a note that I spoke with Stephen R Jones about fresh copies of the old videos for YouTube. Some are new constructions, such as ‘Server360’ which I hope to evidence soon. But others are blue-sky-bullshit ideas – still just diagrams in notebooks. It’s these that have me hiding the white board from you, but as silence can seem like death, I want to give some kind of limited update.
(Plus, right now the house is under repair and there’s wood, bricks and rubble everywhere -– any work at all is a trial. At least the chance of sudden building collapse is being addressed).
Let me give a general outline of some of the projects.
One is called ‘Offog’ for reasons that once were obscure, but not now that Google is your friend owner. We’ve made quite a few small and inexpensive musical objects – starting with Blubberknife in 1982 and most recently with Aversion2. Following your feedback, we will attempt something more exuberant, exquisite, and expensive for a very few discerning customers. Something with bragging rights, made more valuable over time through the extra quality. A signal that we care enough about our work to take risks.
We have some cool ideas competing for ‘Offog’. One is a more portable version of the Home Clavilux made by Paul Greedy and myself in 2013. That’s worth thousands of dollars – but what can be made for $50-$100? The touch surface computer alone was over a grand, but computers have become very small and very cheap.
‘Pretzel’ and ‘Las Vegas’ are entwined. I must stay vague – but I can point you at my previous game landscape albums – ‘HH’ and ‘Snowglobe’ (now combined as ‘Super Snowglobe’ as part of the experimentation). These are not so much games as virtual walking narratives, in which the participant is a sonic protagonist. I now move from making ‘built environments’ to ‘stages’ – which is more honest (does not claim an entire world), a smaller canvas, more strictly designed and controlled. Stages are not narrative landscapes with sounds here and there – they are strong visual frames for particular musical works.
‘Pretzel’ will engage one person at a time, whereas ‘Las Vegas’ is a more ambitious system to entertain a large audience in many places at once. Their architectures should cross over, I hope, to keep the labour under control. Later this year we’re off to the USA to experience/document some of the leading theme parks – where I believe the state-of-the-art in staging, media production and presentation will be found. I think there is more to learn from Disney Labs than any traditional academic source.
‘Server360’ is not a complex idea. It follows up the Sevcom Music Server series of 1998 – 2004 but adds 360˚ sound reproduction. Although I’ve released experiments with ambisonic versions of our pop tunes, this kind of slow moving ‘textural’ music lends itself better to positional design. In an age where most people wear headphones, and quite often the same type of Apple bud headphones, there’s some certainty that you can deliver consistent ambisonic sound to a wide audience, and I feel this will eventually be a common feature. Both ‘Las Vegas’ and ‘Pretzel’ will feature 360˚ sound, and so this is a side mission to improve my craftsmanship for these larger projects.
You’ll notice that none of these things are standard albums. Like I’ve said in the past – I am not some sort of hyper-chicken laying out endless albums like eggs. Three albums – Aversion, Publicist and Barbara rUFO are supposed to tide us over for the long term. You could always listen to them twice! I also recommend the last Severed Heads albums – Beautiful Arabic Surface and Donut. There’s no use by date!